Download Documentation API Reference Samples Asset Store Donate🡕




Frequently Asked Questions



How should I structure my project?



project_folder/ # create a new folder for each project enemies.py level.py main.py # the starting script player.py player_sprite.png textures/ # assets can be placed alongside the scripts or in a folder below enemy_1.png enemy_2.png





How do I move the camera?



The camera is an Entity, so you can move and rotate it just like everything else:
    ```
    camera.position = Vec3(1,1,0)
    ```




Why should I use Python for game development. Isn't it slow?



Not really. The most performance critical part are written in C++ or shader code.
Python can make you more productive as a developer and thus make it easier
to structure your project in a good way, rather than micro-optimize.





How do I call a function with a delay?



invoke(some_function, arg1, kwarg1='some kwarg', delay=2)




How can I use panda3d alongside ursina?



What you need to know is that Entity is a NodePath and Ursina is a ShowBase.
You can also write custom shaders, see panda3d's shader documentation for that.