colored_lights_shader
</> ursina.shaders.colored_lights_shader
Variables
.colored_lights_shader
default: Shader(name='colored_lights_shader', language=Shad...
Examples
from ursina import *
from ursina.prefabs.primitives import *
app = Ursina()
window.color=color.black
shader = colored_lights_shader
Entity(model='cube', color=color.white, shader=colored_lights_shader)
e = Entity(model='cube', x=1.2, shader=colored_lights_shader, color=color.white)
e.set_shader_input('top_color', hsv(0,1,1))
e.set_shader_input('bottom_color', hsv(0,0,0))
e.set_shader_input('left_color', hsv(0,0,0))
e.set_shader_input('right_color', hsv(0,0,0))
e.set_shader_input('front_color', hsv(0,0,0))
e.set_shader_input('back_color', hsv(0,0,0))
GrayPlane(scale=10, y=-2, texture='shore')
Sky(color=color.light_gray)
EditorCamera(rotate_around_mouse_hit=False)
EditorCamera()
app.run()