colored_lights_shader

</> ursina.shaders.colored_lights_shader

Variables

.colored_lights_shader

default: Shader(name='colored_lights_shader', language=Shad...


Examples


from ursina import * from ursina.prefabs.primitives import * app = Ursina() window.color=color.black shader = colored_lights_shader Entity(model='cube', color=color.white, shader=colored_lights_shader) e = Entity(model='cube', x=1.2, shader=colored_lights_shader, color=color.white) e.set_shader_input('top_color', hsv(0,1,1)) e.set_shader_input('bottom_color', hsv(0,0,0)) e.set_shader_input('left_color', hsv(0,0,0)) e.set_shader_input('right_color', hsv(0,0,0)) e.set_shader_input('front_color', hsv(0,0,0)) e.set_shader_input('back_color', hsv(0,0,0)) GrayPlane(scale=10, y=-2, texture='shore') Sky(color=color.light_gray) EditorCamera(rotate_around_mouse_hit=False) EditorCamera() app.run()