normals_shader

</> ursina.shaders.normals_shader

Variables

.normals_shader

default: Shader(name='normals_shader', language=Shader.GLSL...


Examples


from ursina import * from ursina.prefabs.primitives import * app = Ursina() window.color=color.black shader = normals_shader a = WhiteCube(shader=shader) b = AzureSphere(rotation_y=180, x=3) b.shader = shader GrayPlane(scale=10, y=-2, texture='shore') Sky(color=color.light_gray) EditorCamera() def update():     b.rotation_z += 1     b.rotation_y += 1     b.rotation_x += 1 app.run()