transition_shader
</> ursina.shaders.transition_shader
Variables
.transition_shader
default: Shader(name='transition_shader', language=Shader.G...
Examples
from ursina import *
app = Ursina()
window.color = color._16
Texture.default_filtering = 'bilinear'
e = Entity(model='quad', shader=transition_shader, scale=5, cutoff=0,
texture='shore', color=color.azure
)
mask = load_texture('shore')
e.set_shader_input('mask_texture', mask)
EditorCamera()
min_cutoff_slider = Slider(0, 1, dynamic=True, y=-.4)
def on_value_changed():
e.set_shader_input('min_cutoff', min_cutoff_slider.value)
min_cutoff_slider.on_value_changed = on_value_changed
max_cutoff_slider = Slider(0, 1, default=1, dynamic=True, y=-.45)
def on_value_changed():
e.set_shader_input('max_cutoff', max_cutoff_slider.value)
max_cutoff_slider.on_value_changed = on_value_changed
def input(key):
if key == 'space':
e.cutoff = 0
e.animate('cutoff', 1, duration=.1, curve=curve.linear, delay=.05)
app.run()