unlit_shader

</> ursina.shaders.unlit_shader

Variables

.unlit_shader

default: Shader(name='unlit_shader', language=Shader.GLSL, ...


Examples


from ursina import Ursina, Entity, EditorCamera app = Ursina() shader = unlit_shader ground = Entity(model='plane', color=color.gray, scale=10, y=-2, texture='shore', shader=shader, texture_scale=(10,10)) ground.set_shader_input('texture_scale', Vec2(2, 1)) EditorCamera() app.run()