unlit_shader
</> ursina.shaders.unlit_shader
Variables
.unlit_shader
default: Shader(name='unlit_shader', language=Shader.GLSL, ...
Examples
from ursina import Ursina, Entity, EditorCamera
app = Ursina()
shader = unlit_shader
ground = Entity(model='plane', color=color.gray, scale=10, y=-2, texture='shore', shader=shader, texture_scale=(10,10))
ground.set_shader_input('texture_scale', Vec2(2, 1))
EditorCamera()
app.run()