matcap_shader

</> ursina.shaders.matcap_shader

Variables

.matcap_shader

default: Shader(name='matcap_shader', language=Shader.GLSL,...


Examples


from ursina import * from ursina.prefabs.primitives import * app = Ursina() window.color=color.black shader = matcap_shader a = WhiteCube(shader=shader, texture='shore') b = WhiteSphere(shader=shader, rotation_y=180, x=3, texture='shore') GrayPlane(scale=10, y=-2, texture='shore') Sky(color=color.light_gray) EditorCamera() def update():     b.rotation_z += 1     b.rotation_y += 1     b.rotation_x += 1 print('-----------------', repr(a.shader)) app.run()