Tilemap
</> ursina.prefabs.tilemap
Inherits GridEditor
Initialization
Tilemap(tilemap='', tileset='', tileset_size=(8, 8))
Attributes
.grid
default: self.tilemap.pixels
.model
default: Mesh()
.texture
default: tileset
.colliders
default: []
.auto_render
default: False
.outline
default: Entity(parent=self, model=Quad(segments=0, mode='l...
.uv_dict
default: {'11111111': [(4, 1), (5, 1), (6, 1), (7, 1)], '0....
.single_block_coordinates
default: [(4, 0), (5, 0), (6, 0), (7, 0)]
.variation_chance
default: [0, 0, 0, 0, 1, 1, 1, 2, 2, 3]
.uv_margin
default: 0.002
.tilemap
default: load_texture(tilemap)
.uv_dict
default: {'11111111': [(1, 1)], '0.11111.': [(1, 2)], '111....
.single_block_coordinates
default: [(2, 2)]
.variation_chance
default: [0]
Methods
update()
draw_temp()
draw_temp(position=None)
input(key=None)
render()
save()