curve

</> ursina.curve

Functions

linear()

linear(t=None)


in_sine()

in_sine(t=None)


out_sine()

out_sine(t=None)


in_out_sine()

in_out_sine(t=None)


in_quad()

in_quad(t=None)


out_quad()

out_quad(t=None)


in_out_quad()

in_out_quad(t=None)


in_cubic()

in_cubic(t=None)


out_cubic()

out_cubic(t=None)


in_out_cubic()

in_out_cubic(t=None)


in_quart()

in_quart(t=None)


out_quart()

out_quart(t=None)


in_out_quart()

in_out_quart(t=None)


in_quint()

in_quint(t=None)


out_quint()

out_quint(t=None)


in_out_quint()

in_out_quint(t=None)


in_expo()

in_expo(t=None)


out_expo()

out_expo(t=None)


in_out_expo()

in_out_expo(t=None)


in_circ()

in_circ(t=None)


out_circ()

out_circ(t=None)


in_out_circ()

in_out_circ(t=None)


in_back()

in_back(t=None, magnitude=1.70158)


out_back()

out_back(t=None, magnitude=1.70158)


in_out_back()

in_out_back(t=None, magnitude=1.70158)


in_elastic()

in_elastic(t=None, magnitude=0.7)


out_elastic()

out_elastic(t=None, magnitude=0.7)


in_out_elastic()

in_out_elastic(t=None, magnitude=0.65)


out_bounce()

out_bounce(t=None)


in_bounce()

in_bounce(t=None)


in_out_bounce()

in_out_bounce(t=None)


zero()

zero(t=None)


one()

one(t=None)


combine()

combine(curve_a=None, curve_b=None, split_at=None)


reverse()

reverse(curve_function=None)


Examples


'''Draws a sheet with every curve and its name''' from ursina import * from ursina import Ursina, camera, window, curve, Entity, Mesh, Text, color app = Ursina() camera.orthographic = True camera.fov = 16 camera.position = (9, 6) window.color = color.black def render_curve(curve_function, name):     curve_renderer = Entity(model=Mesh(vertices=[Vec3(i / 31, curve_function(i / 31), 0) for i in range(32)], mode='line', thickness=2), color=color.light_gray)     label = Text(parent=curve_renderer, text=name, scale=8, color=color.gray, y=-.1)     return curve_renderer j = 0 for e in dir(curve):     try:         item = getattr(curve, e)         print(item.__name__, ':', item(.75))         curve_renderer = render_curve(item, item.__name__)         row = floor(j / 8)         curve_renderer.x = (j % 8) * 2.5         curve_renderer.y = row * 1.75         label = Text(parent=curve_renderer, text=item.__name__, scale=8, color=color.gray, y=-.1)         j += 1     except:         pass c = CubicBezier(0, .5, 1, .5) print('-----------', c.calculate(.23)) window.exit_button.visible = False window.fps_counter.enabled = False custom_curve = combine(linear, reverse(in_expo), .25) render_curve(custom_curve, 'custom_curve') EditorCamera() app.run() ''' These are used by Entity when animating, like this: e = Entity() e.animate_y(1, curve=curve.in_expo) e2 = Entity(x=1.5) e2.animate_y(1, curve=curve.CubicBezier(0,.7,1,.3)) '''